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                              | Structural Design Patterns |  
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                                    | I. Adapter Pattern:
 Structural Design Patterns This pattern
                                      establishes a relationship between the two
                                      unrelated interfaces such that they work
                                      together. This is similar to the conversion of
                                      one interface of one class to the interface
                                      expected by the client. To understand clearly
                                      lets take an example:
                                           Suppose there are several sockets of different
                                          sizes, and shapes in a house. Due to variation
                                          in sizes, all the sockets are not capable of plugin
                                          a mobile charger. So we use an Adapter to
                                          make it portable across different sockets. Here
                                          Adapter works as a connector. This connector
                                          connects them together and meets the purpose
                                          of the client.                                           Benefits: It helps the developers to relate the
                                          unrelated class such that they may work
                                          together. It provides compatibility between the
                                          classes and increases the transparency.
                                          Additionally it provides a pluggable kit, delegates
                                          objects, makes the classes highly reusable and achieves the goal through inheritance or
                                          composition.                                           It also tries to match the interfaces such as WindowAdapter, KeyAdapter, MouseAdapter, ContainerAdapter, ComponentAdapter,
                                          FocusAdapter and MouseMotionAdapter.                                           Usage: The adapter pattern is meant to use
                                            an existing class to fulfill the client’s class requirements. For example, suppose a client
                                            specifies his requirement in an interface, and
                                            then to meet the purpose usually a class is created that implements the required
                                            interface and inherits the existing class into
                                            the subclasses. This approach creates a class
                                            known as the adapter class which translates
                                            the client’s calls to the existing class methods. Adapter pattern also helps to make improvements in the new code and to make
                                            the code more manageable. It improves the
                                            performance while designing the system.                                           Now think all such things technically and try
                                          to resolve the problem. There are two ways
                                          of implementing the Adapter Pattern, either
                                          use the Inheritance or use the composition.
 |  | Let’s do it with the approach of Inheritance
                                        First develop a socket interface as: Switch.java public interface Switch {public void switchOn();
 public void switchOff();
 }
 Implement Switch.java in a class say Fan
										  class. The class is given below: Fan. java public class Fan implements Switch{public void switchOn() {
 System.out.println(“FAN Switched ON”);
 }
 public void switchOff() {
 System.out.println(“FAN Switched OFF”);
 }
 public static void main(String arg[]){
 Fan f = new Fan();
 f.switchOn();
 f.switchOff();
 }}
 Here is the output of the above Fan.java
										  program: C:\>javac Fan.javaC:\>java Fan
 Fan Switched ON
 Fan Switched OFF
 Finally, there will be an adapter class. This will
										  inherit the Switch and give output for Fan. |  |  
                              | Oct 2007 | Java Jazz Up | 50  |  
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