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Introduction
Web 2.0, a phrase is a cluster term for the new phase
of World Wide Web, which was coined by O’Reilly and
Media live International in 2003 and popularized by the
first Web 2.0 conference in 2004. There is no certain
definition of Web 2.0, even though; it stands for the
transformation of the web into a full-fledged computing
platform.
Web 2.0 is not a modified version of World Wide
Web, but it is a different way to utilize Internet into web
platform like weblogs, social book marking, wikis,
podcasts, RSS feeds (and other forms of many-to-many
publishing), social networking web, Web APIs, Web
standards and online service provider. It is like open
sourcing and genuine interactivity in which user can
upload anything, download anything and can use the
content according to its own wish. There is no restriction
of more or less measure of content, uploading and
downloading. All these are absolutely free.
According to ‘O’Reilly, the inventor of Web 2.0, “Web
2.0 is the business revolution in the computer industry
caused by the move to the Internet as platform, and an
attempt to understand the rules for success on that new
platform”. So Web 2.0 is a new way of business via
Internet. It’s really a new business tactic that is being
used on the mass level across the world. The success of
‘YouTube’, ‘Orkut’, ‘MySpace’, ‘Google’, ‘live’, ‘Wikipedia’
and many more websites are the biggest examples of
Web 2.0.
Definitions and Components
As we have already mentioned that Web 2.0 has not
any specific definition. Many users have defined its in
their own way. According to Wikipedia, “Web 2.0 is a
term often applied to a perceived ongoing transition of
the World Wide Web from a collection of websites to a
full-fledged computing platform serving web applications
to end users. Ultimately Web 2.0 services are expected
to replace desktop computing applications for many
purposes.”
On the other hand, according to Wall Street Technology
powered by CMP ‘United Business Media’, the coinventor
of Web 2.0, “Web 2.0 refers to Rich Internet
Applications (RIAs) that use the Internet as a platform to
create interactive user interfaces that resemble PCbased
applications. Typically, RIAs emphasize online
collaboration among users.”
Several supporters of Web 2.0 have defined it according to
their uses, observations and experiences, but in brief, we can
say that:
• Web 2.0 is a conversion of websites from unique
information structure having the sources of content and functionality. That’s why being a computing platforms it
serves web applications to end-users. |
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• Web 2.0 is a new way of organizing and categorizing of
the content, audio, video, pictures and movies highly
stressing to the growth of the economic value of the
Web.
• Tim O’Reilly, the father of Web 2.0 along with his
colleague John Battelle summarized the key principles
Web 2.0 applications in 2005. According to them:
• The web as a platform
• Data as the driving force
• Network effects created by an architecture of participation
• Innovation in assembly of systems and sites composed
by pulling together features from distributed, independent
developers (a kind of “open source” development)
• Lightweight business models enabled by content and
service syndication
• The end of the software adoption cycle (“the perpetual
beta”)
• Software above the level of a single device, leveraging
the power of the “Long Tail”
• Ease of picking-up by early adopters
Web 2.0 includes two major model move, one is ‘user generated
content’ and other is ‘thin client computing’.
User Generated Content
User generated contents refer to those content which
user can upload it on the Web 2.0 based software especially
social networking sites in the form of text, audio,
video, pictures, movies and many more on the low level
or the mass level itself. The advantage of this move is the
content can spread very rapidly on the mass level and
truly talented authors, artists, musicians and
moviemakers can gain an audience quickly and easily
that was not so easy in the past. ‘Orkut’, ‘YouTube’,
‘Wikipedia’ and blogs are the best examples of User
generated Content Paradigm.
Thin Client Computing
Data and applications are stored on Web servers, and a user
can access these from any computer through a Web browser.
This is known as thin client computing. Though, it is not a
new concept for the Internet, but in Web 2.0 user can access
any data from the massive server through Browsers. Browsers
interpret scripts in such a way, that the data are accessed
extremely quick no matter which hardware or software environment
they reside in. ‘Google’, ‘Live’, ‘Yahoo’ and ‘msn’ is the best examples of thin client computing. |
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August 2007 | Java Jazz Up |30 |
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